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GAMESandNLP - 2020
Total Papers:- 13
Total Papers accross all years:- 13
Total Citations :- 0
1
Game Design Evaluation of GWAPs for Collecting Word Associations
Mathieu Lafourcade |
Le Brun Nathalie |
ClueMeIn: Obtaining More Specific Image Labels Through a Game
Christopher Harris |
Designing a GWAP for Collecting Naturally Produced Dialogues for Low Resourced Languages
Zulipiye Yusupujiang |
Jonathan Ginzburg |
Bringing Roguelikes to Visually-Impaired Players by Using NLP
Jesús Vilares |
Carlos Gómez-Rodríguez |
Luís Fernández-Núñez |
Darío Penas |
Jorge Viteri |
Cipher: A Prototype Game-with-a-Purpose for Detecting Errors in Text
Liang Xu |
Jon Chamberlain |
A 3D Role-Playing Game for Abusive Language Annotation
Federico Bonetti |
Sara Tonelli |
The Challenge of the TV game La Ghigliottina to NLP
Federico Sangati |
Antonio Pascucci |
Johanna Monti |
Demonstration of a Serious Game for Spoken Language Experiments - GDX
Daniel Duran |
Natalie Lewandowski |
Aggregation Driven Progression System for GWAPs
Osman Doruk Kicikoglu |
Richard Bartle |
Jon Chamberlain |
Silviu Paun |
Massimo Poesio |
Creating a Sentiment Lexicon with Game-Specific Words for Analyzing NPC Dialogue in The Elder Scrolls V: Skyrim
Thérèse Bergsma |
Judith van Stegeren |
Mariët Theune |
Workshop on Games and Natural Language Processing
Stephanie M. Lukin |
CALLIG: Computer Assisted Language Learning using Improvisation Games
Luís Morgado da Costa |
Joanna Ut-Seong Sio |
Automatic Annotation of Werewolf Game Corpus with Players Revealing Oneselves as Seer/Medium and Divination/Medium Results
Youchao Lin |
Miho Kasamatsu |
Tengyang Chen |
Takuya Fujita |
Huanjin Deng |
Takehito Utsuro |
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